By David Lyons, Michelle Lyons
Complex d20 Magic presents gamers with a balanced, refined magic approach for d20 procedure role-playing video games (including BESM d20). The booklet offers entire principles for a skill-based magic procedure, instructions on the way to correctly convert conventional d20 spells to be used with the complicated approach, and hundreds and hundreds of switched over and new spells for simple use.
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Additional resources for Advanced Magic: BESM D20 Supplement
Examples could include slumber, an avoidance field (see antipathy), a hedged prison, shrinking or transforming into something that can be imprisoned in a jar or other container. Any creature held by binding is magically sustained, does not age, and does not need to eat, sleep, or breathe for the duration of its confinement. BLACK TENTACLES CONJURATION (CREATION) CASTING DC: 35 # OF SLOTS: 2 RANGE: Medium (100 ft. -radius spread DURATION: 1 round/Caster Level (D) SAVING THROW: None SPELL RESISTANCE: No This spell conjures a field of rubbery black tentacles, each 10 feet long.
Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not. ANIMATE DEAD NECROMANCY [EVIL] CASTING DC: # OF SLOTS: RANGE: TARGETS: DURATION: SAVING THROW: SPELL RESISTANCE: 31 1 Touch One or more corpses touched Instantaneous None No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands.
Caster Level (D) You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your Caster Level, to a maximum of 5 HD at 5th Level. You can change into a member of your own kind, or even into yourself. You retain your own ability scores and other attributes. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).
Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons