By Greg A. Vaughan
Anauroch: The Empire of coloration is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten nation-states crusade surroundings. it may even be simply performed as a stand-alone high-level experience. as well as encounters, this booklet includes designated resource fabric at the land of Anauroch, domestic of historical Netherese ruins and the Empire of colour.
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Extra resources for Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)
This miss chance is separate from the miss chance that applies because Darcassan is semimaterial. Unless the attacker also uses a ghost touch weapon, the attacker must roll a second miss chance. indd 32 8/28/07 10:56:08 AM 2nd—battering ram (see page 142), daylight†, detect thoughts (DC 17), Melf’s acid arrow (+12 ranged touch), scorch (2, DC 17), see invisibility 1st—alarm†, arrow mind† (see page 142), magic missile (4), shield† 0—detect magic (2), ghost sound (DC 15), mage hand (2) † already cast Prohibited school: necromancy Spell-Like Abilities (CL 15th): At will—clairaudience, clairvoyance Abilities Str 10, Dex 20, Con 11, Int 22, Wis 16, Cha 17 Feats Alertness, Heighten SpellB, Improved Initiative, Quicken SpellB, Scribe ScrollB, Skill Focus (Bluff), Skill Focus (Sense Motive), Spell Focus (illusion), Spell Penetration Skills Bluff +10, Concentration +15, Craft (bookbinding) +12, Craft (metalworking) +12, Craft (stoneworking) +12, Decipher Script +18, Diplomacy +7, Hide +13, Knowledge (arcana) +19, Knowledge (history) +19, Listen +19, Profession (scribe) +15, Search +14, Sense Motive +10, Spellcraft +20, Spot +19 Possessions combat gear plus amulet of natural armor +1, bracers of armor +3, ring of protection +2, +1 longsword of warningMag (+4 with greater magic weapon), masterwork longbow (+4 with greater magic weapon) with 20 arrows, gloves of Dexterity +2, headband of intellect +2, masterwork artisan’s tools Shadow Existence (Su) See page 15 Skills Darcassan gains a +8 racial bonus on Listen, Search, Spot, and Hide checks thanks to his semimaterial nature.
Darcassan is the school’s acting headmaster, so his permission sufﬁces. In any case, however, only one creature can pass beyond the portal at any one time. It deactivates when anyone passes through and cannot be reactivated until someone returns through it. The Shadovars circumvented the portal key by using a wish spell. After they gained access to the solarium, Darcassan cast seal portal on it. This extradimensional chamber serves as a workshop for cutting gems. Darcassan has moved most of the tools to area 21 so that he can work on rebuilding the stone golems.
Failure by 5 or more means the creature falls from the pillar and takes 1d6 points of damage. The pillar has a Climb DC of 15. It’s possible to use a move action to jump up on a pillar. To determine the DC for the high jump, subtract half the jumper’s height (or half the body length of long creatures) from the pillar’s 8-foot height and refer to the high jump table in the Jump skill description. If your result falls between two entries on the table, round up to the higher DC. For example, a 6-foot character would need to make a 5-foot high jump (1/2 of 6 = 3, 8–3 = 5), which has a Jump DC of 20.
Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting) by Greg A. Vaughan